SIGGRAPH 96:Creating and Manipulating Sound to Enhance Computer Graphics I: Algorithms and Techniques
An introduction to concepts of digital sound synthesis and manipulation: theory, algorithms, and issues in the computation of sound alone and sound combined with graphics. Specific topics include psycho-acoustics, algorithms for audio synthesis and processing, and networked audio. Source and binary code are available via ftp.
Who Should Attend
Engineers and people interested in sound for long-range development involving virtual environments, VRML, and multimedia.Organizer
Perry Cook
Princeton UniversityLecturers
Robin Bargar
University of Illinois at Urbana-ChampaignXavier Serra
Pompeu Fabra UniversityAdrian Freed
University of California, Berkeley
Schedule8:30 am: Welcome, Overview, and Introductions - Cook
8:35 am: Sound in Digital Media, Opening Thoughts - Bargar/Freed
What you Might Be Thinking About Sound9:15 am: Views of Sound - Serra
- Isn't Sampling the End?What We Hope You Will Think About Sound
- If Sampling Isn't The End, What Else is There?Parallels Between Sound Synthesis and Animation/Rendering
Goals, and How We Propose to Achieve ThemTime Domain and Frequency Domain9:35 am: Survey of Synthesis and Processing Algorithms - Cook/Serra
Production and PerceptionAdditive Analysis/Synthesis10:00 am: Break
Subtractive Analysis/Synthesis
Non-Linear Synthesis (FM, WaveShaping)10:15 am: Survey of Synthesis Algorithms (continued) - Cook/Serra
Spectral Modeling10:40 am: Controlling and Scripting Sound - Bargar/Freed
Modal Synthesis
Physical ModelingNote and Event Lists, MIDI11:20 am: Synthesis Platforms, Software Environments, Computing Issues - Freed
Relations to HTML, VRML, etc.
Firewire, LAN's
Coherent, multiplatform control] from Tcl/TK, Matlab, MAX, Visual Basic, Java, C, C++MIDI modules vs. Sound Cards vs. Software Synthesis
Reliable, low latency control and Real-Time Issues
Networked Audio
Synchronization with Gesture and Graphics